According to the latest issue of EDGE Magazine, Guerrila Games is currently at work on the next entry in PlayStation exclusive Killzone series. Guerrila Games' Senior Producer Steven Ter Heide is acting as the director of the project, which the "the bulk of Guerrilla's staff [currently working] on"...
As most of you probably know, we're running an awesome weekly giveaway in which you can win a brand-spankin' new copy of Killzone 3, Gran Turismo 5, or inFamous 2...
One must take caution when saying that your dev team "maxed out" a console, but Guerrilla Games' Michiel van der Leeuw told Eurogamer's Digital Foundary that “By the end of Killzone 2, we had a lot of people on the team who were pretty comfortable with [coding for SPU use]...
Sequels have become quite commonplace in today's gaming market. Walk into a game store, and everywhere will be the number "2", with "3", "4" and "13" also making occasional appearances...
Two years after the Helghast assault on Vekta, the ISA are taking the fight to Helghan. Their goal: to capture the Helghast leader, Emperor Visari, and bring the Helghast war machine to a halt.
You assume the role of Sev, a battle-hardened veteran and a member of the special forces unit known as the Legion.
For Sev and his squad, the invasion of Helghan is just beginning. Tasked with securing Pyrrhus, the Capital City, they quickly discover that the Helghast are a formidable enemy on their home planet. Not only have they adjusted to the planet’s hostile conditions, they have also harnessed a source of power they can now use against the ISA.
Sev and his squad aren’t just fighting the enemy forces – their fiercest opponent is the planet itself.
Welcome to Helghan, soldier!
Experience
Be part of a full scale war on a new world - a world more hostile than any you’ve ever seen before!
Technology
Between Killzone’s unique visual style, the power of PLAYSTATION®3, the use of EDGE tools and the proprietary technology developed by Guerrilla, the game promises to impress players with its benchmark visuals, smooth character animation, detailed, effect-laden environments and realtime cutscenes.
The Deferred rendering technology will present a world that is beautifully lit, with ambient occlusion and multiple shadow casting light sources bringing out the highly detailed environments and character animations.
With true next-gen audio we are ensuring the player is even further immersed in the world, supporting 7.1 surround and audio occlusion with wave tracing. The player will not only notice the difference between indoor and outdoor but also experience sound and music that are dynamic and contextual.
Studio grade special effects will provide unprecedented visual fidelity. With full screen anti-aliasing, motion blur, internal lens reflections and depth based color grading the picture will be sharp, smooth and full of depth.
Source - www.us.playstation.com