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Summary

Resident Evil returns to survival horror with a brand new storyline and a new level of tension and intrigue. A brand new setting delivers a more tense and intriguing gameplay experience than any Resident Evil to date!. Built from the ground up to take advantage of the Nintendo 3DS features, Resident Evil Revelations delivers outstanding visuals that bring the fear to life.

The action bridges the gap between Resident Evil 4 and Resident Evil 5, unveiling new adventures for Jill Valentine and Chris Redfield. Jill and her new partner, Parker Luciani, have been sent on board a supposedly abandoned cruise ship in the Mediterranean, to search for Chris Redfield, based on his last known GPS coordinates. Far from being empty, the ship hides danger around every corner as Jill and Parker explore the confined space of the ship and must face a menacing new horror that emerges from the darkness.

Adding a new unique horror setting to the series, Resident Evil Revelations gives players the chance to venture underwater as they try to escape the terrifying creatures that are roaming the ship. But even the water isn't safe as the creatures continue to attack from the depths while Jill and Parker make a desperate bid to make it off the ship alive.

Game Features:

  • All new Resident Evil — New storyline featuring series favorite — Jill Valentine, Chris Redfield and introducing BSAA member Parker Luciani
  • Classic survival horror gameplay returns — Explore the dark, sinister areas of the cruise ship; there's nowhere to run and nowhere to hide with evil creeping out of the shadows
  • Flexible touch screen functionality — Using the touch screen adds depth to puzzle solving and provides easy access to switching weapons on the fly
  • Use your equipment — Use the Genesis scanning equipment to analyze enemy weaknesses and hidden items that will prove crucial for the player's survival
  • Brand new threat — A new kind of horror is set to join the legions of Resident Evil; for the first time ever in the series, players will encounter enemies underwater, adding a unique challenge to the mix of gameplay
  • Alternate Aiming Perspectives — Players can choose the shooting style that suits them with the ability to alternate between first and third person views to best pin point enemies

 

Official Website

Nem (on 19 May 2012)

Its not that i dont believe the possibility phantom, but they explicitly say the numbers up are sales numbers. They can be lieing, we dont really know for sure, but i'm just going with the official numbers here until theres a trustworthy source saying otherwise.

PhantomLink (on 16 May 2012)

Shipped = sold to retailers, that's the money that counts to CAPCOM. If MH3G is more in line with VGC numbers is because it wasn't overshipped like SSF43D and is still selling.

Nem (on 15 May 2012)

Phantomlink, check this link here http://www.capcom.co.jp/ir/english/business/million.html on number 50 and read the bit up-top. Its sales numbers according to them. I'm extrapolating the number for this game based on how undertracked SSF43D is and im beeing pessimistic about it. I doubt theres 400k copies of SSF43D on retailers shops right now. Notice also that number 29 MH3G seems to be more in line with what we have here on VGC.

PhantomLink (on 13 May 2012)

@Nem. Capcom figures are shipped copies, not sold to costumers.

Nem (on 13 May 2012)

Given how undertracked SSF43D is (by 400k) i am guessing this games real sales must be on the 700-800k units at this point.

AngryAztec (on 11 May 2012)

@Cold Light 2) Well, if you're trying to sell something to a crowd that barely knows your brand and you don't advertise it and even refuse to give it a decent sales pitch (like Capcom did with Revelations on the 3DS), you cannot possibly blame that crowd for not buying your product. And even if you try to come up with excuses as to why you don't advertise it properly ("that crowd doesn't look like they will like my product, so I won't spend a penny advertising it to them"), nothing you can come up with will change the fact that you have only yourself to blame. So yeah, Capcom-Unity gets all the blame here for not putting some effort in selling their wares on the 3DS. They must know that M rated games and RE games are not exactly established on handhelds. So it was a no brainer to at least set aside a budget to market Revelations. But they really didn't. And the results are right there for all to see. Capcom in Japan advertised Revelations a bit more and they sold more units than Capcom-Unity did. Same game, same crowd, different sales tactic. Different results. 3) I think Vita will bounce back. But presently, according to recent reports, the best selling game in the NA market is Uncharted for Vita and it has only sold a bit higher than the 100k mark. While the other games barely sell from 50 to 80k. Sony needs to fix this situation and they will at E3 (I hope).