Hands-On Preview: Halo: Reach Multiplayer Beta

We got early access to Bungie's hotly anticipated beta for their hotly anticipated game. Does Reach have what it takes to get people out of Call of Duty?

It’s hard to believe it’s been almost 3 years since we’ve gotten a new Halo multiplayer experience. 2009’s Halo 3: ODST added more maps but was the same multiplayer mode. With the amount of time that’s passed, it’s not surprising that Bungie has made some major changes to Halo’s multiplayer over the years, and I’d say it’s for the better.

If you’re a long-time Halo 3 player you may be surprised at how much you’ll have to change to get used to Halo: Reach.  The hardest change for many will be the loadouts, which give your character preset starting weapons and armor abilities. The ones included in the beta grant sprint, stealth, near-invulnerability (at the cost of movement), and of course the much-anticipated jetpack, which I found to be the most enjoyable of the abilities.

Every ability has its own utility, and some are more useful in certain game modes than others. For example, in capture the flag a combination of sprint, guard, and jetpack is useful. That said the active camo doesn’t really seem to ever be particularly useful, as it’s still easy to see people with it. Jetpacks also make you a giant slow-flying target, so be careful about overusing them. Guard is great for flag defense, but since you’re immobile when you use it its utility in other parts of combat is limited.

Similar to Call of Duty, you’ll rank up and gain new equipment as you advance. Unlike Call of Duty, these upgrades are, so far, just decorative armor to better customize your character. Ranks unlock new items for purchase. Of course, you’ve probably already learned this, so what you want to know is how does it play?

The answer is great. Halo: Reach is a big change for the Halo series, but a welcome one. The variety in the classes makes for even more hectic and interesting matches, and the two new game modes in the beta are good fun. The first of these is Stockpile, which is like Capture the Flag but with neutral flags which must be held at capture points until they are tallied for points, once every minute. Headhunter mode is the second new mode in the beta, and in Headhunter mode everyone drops a skull when killed, and skulls must be collected and turned in at constantly changing drop-off points in order to earn points. Of course, if you’re killed you lose all skulls and get no points for what hasn’t been turned in.

Headhunter mode, in particular, is a blast. I’m generally someone who prefers to play in teams when I play shooters online, but Headhunter may change that. Chaotic doesn’t begin to describe the mode, as at times masses of skulls will end up in one area and all players will congregate to it in a mad dash, thus dying and building up the piles more. When you’ve acquired a few skulls suddenly it’s like you’re carrying the flag in Capture the Flag, only every single other player is against you as you make a mad dash for a collection point. Other game-modes, including the new Invasion mode, will also be added to the beta.

The shooting gameplay remains relatively unchanged. Speed and jumping height are just about the same (except for the sprinting and jetpack abilities of course), but jumping speed has been slowed to eliminate bunny hopping. Weapons will feel familiar to Halo veterans, although there are some changes, and grenades work the same as before. Melee has been weakened slightly, at least head-on. Assassinations can still be done when striking an unsuspecting enemy from behind, but now have cool death animations executed by holding the melee button down. The graphics are nicer than Halo 3 all-around, but not mindblowing. This is a small beta download though, so it’s possible the final version will look significantly better, and certainly likely that the singleplayer will look better. Vehicles are conspicuously absent from the beta at the moment, but fear not; they have not been cut from the game.

I’m having a blast with the Halo: Reach beta. I’ve always enjoyed Halo games and I find Reach to be nothing but an improvement in every way. I’ll be playing the new gameplay modes quite a bit, and the abilities are welcome and refreshing. Those of you with ODST can join in on the fun in a few days. Others of you may be playing with me as early as today if you got a code from our Beta Code Giveaway on Twitter.

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8 Comments

ioi (on 31 May 2010)

Great preview, sounds awesome!


Vergis (on 01 May 2010)

Love it... the reach beta starts in the next few days and sure enough.. my xbox 360 does a red ring and throws the E:74 error in face... lol


naznatips (on 01 May 2010)

@Selnor

Grenades absolutely bounce, and roll, especially when thrown from a great height, which they often are thanks to jetpacks. If anything more physics calculations have been added to them, but no, what you said is completely false.

Running speed is almost, if not, identical. Jumping height is the same, but speed is slowed (in that single point, you are correct). This was done to prevent bunny hopping.

Invasion is not present in the beta right now.

Melee is 1 hit weaker, (takes 1 more hit to kill a full shield enemy not using the guard barrier), but only from head-on. It's still assassination from behind, though you hold the button down now and it does a cool looking takedown.

I welcome constructive criticism Selnor, and it's not as though I catch everything, but your attitude is ridiculous and many of your statements are outright wrong. I have edited the bit about jumping though.


selnor (on 01 May 2010)

A few points are completely wrong in this Preview.

Grenades are not the same. Normal Grenades no longer bounce really. They more or less are closer to the sticky Grenades. The seem to roll for a bit the stop. They will hardly ever bounce like in Halo 3.

Also the Preview says speed and jumping are the same. Wow. It's actually quite different. Did this guy play the beta? The game kicks along a bit quicker, but noticeably the jumping is slower and not as high. I guess to make jumping something for tight spots rather than a tactic as such.

Another note not mentioned in the preview is Invasion. That game mode is awesome. Requires some really great teamwork to win this game.

Also worth mentioning is melee has now been changed down. It's still possible to melee kill someone. But it is harder, as the melee is less powerful. So you will be only using this when you need to.

Cmon guys. Do a preview properly.


yo_john117 (on 01 May 2010)

Monday can't come soon enough.


JaggedSac (on 30 April 2010)

Just a couple comments to add:

More game modes will be added to the beta. Invasion(which has vehicles, goes live next Thursday), Generator Defense(don't know when this goes live), and Arena(which I believe goes live on May 3rd).

I agree on pretty much everything you said. Cloaking is nice because it also jams radars(including your own).

None of the unlockable items will be anything other than decoration. Bungie has stated they do not like higher level people having different gameplay altering items than lower level people. Gameplay balance.

Agree on the graphics. Better than Halo 3 in terms of texture, models, and animations. Resolution still appears sub-HD as jaggies are apparent.

Sound is great. Explosions and gun fire sound terrific.

Getting used to the weapons will take some time as the pistol and DMR have a reticule bloom mechanic that takes getting used to.

Overall, it enhances the Halo 3(an already fantastic experience) in almost every way.


kowenicki (on 30 April 2010)

So one of the best (some would say THE best) and one of the most played multiplayer experience ever... halo... is now "better in every way".

Sensational. Massive seller.... massive.


Rawnchie14 (on 30 April 2010)

Nice... I gotta wait until Monday - why Monday! lol