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E3 Hands-On: The Legend of Zelda: Skyward Sword

Has the bungled Nintendo conference showing been vindicated? Find out inside.

I got extensive hands-on time with The Legend of Zelda: Skyward Sword during a Nintendo booth tour today, and I was absolutely stunned with the performance of the title.

Obviously what stands out first are the visuals, as Skyward Sword appears somewhere between the graphical styles of Wind Waker and Twilight Princess. I was told that they were attempting a water color style, and I'd say overall they succeeded. That said, it's clearly still a pretty early build of the game. Rupees didn't really shine like you'd expect and environments were a bit barren, but I was assured this was a property of the demo build rather than the final game.

I began the demo in the same place Mr. Miyamoto did in his press conference, approaching some dekuba plants which required precise cuts to destroy. I easily disposed of my first two foes, slicing the sword down and across in perfect 1:1 motions. I then tested the sword itself, making slow circles and turns in the air to see if it really matched my every move, and was not disappointed to discover it did. The sword didn't just render 4 or 8 pre-set slicing directions, but actually allowed me to slice at very precise angles.

As I advanced I began deploying some of my other items. I rolled bombs like a bowling ball, which was easy as well. I then drew the bow by pulling back with the nunchuk, and found the aiming flawless and easy. The slingshot was similarly responsive, and not dependant on the IR at all. The insect is launched and controlled like the Fluzzard levels in Super Mario Galaxy 2. The Wiimote is tilted left and right and up and down to direct flight. I was able to use it to attack enemies, pick up items, and kill the bats flying in the air.

The demo area was pretty limited, and felt a lot like a sandbox to examine the features of the new game rather than a chunk of the new game itself. As shown in the conference, eventually the player runs into a door which can only be opened by spinning your sword and making the eye which adorns it dizzy. Continuing on I disocovered even more enemies, including some shielded foes who once again forced me to use my sword with precision.

The shield may be what surprised me the most. I was expecting the Wii Motion Plus to yeild responsive sword controls, but traditionally the nunchuk's motion sensors haven't been up to par. Jerking the nunchuk quickly forward brings out Link's shield, which he will continue to hold out for simple blocks. Reflecting enemy attacks can be done by thrusting the shield again. Once again I was amazed with how responsive it was, and kudos to the teams at Nintendo for making such a variety of effective motion controls.

Nearing the end of the demo I made my way into a cave to face a Gohma-ish scorpion boss, whose pincers hid his eyes. It took precise slashing to damage the boss, and again I discovered how well the controls work. The pincirs took on all sorts of crazy angles to guard against Link's blows, and I found that slashing wildly was completely useless. In addition, getting too close to the boss caused the hilt of Link's sword to strike it, which again rendered my blows ineffective. I finally defeated the boss after cutting the eyes out of its pinsirs I thrust my sword between the armor and pierced its final eye, defeating it.

Thus ended my extremely satisfying demo. The Legend of Zelda: Skyward Sword was a cavalcade of varrying motion controls of all types on the Wii, and a truly impressive demonstration of its capabilities. While clearly the visuals are still being polished, you couldn't ask for smoother gameplay. If this is the future of motion controlled action games, count me in, and if you really want a 1:1 sword control adventure, look no further. The Legend of Zelda: Skyward Sword is shaping into an incredible experience.

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23 Comments

Spidey-RJ (on 17 June 2010)

Great! Another must-buy! Just expected darker graphics, TP style.


CrashMan (on 17 June 2010)

I like the art style comparison to LttP. I got the same impression the first time I saw it as well. I just need to see more areas. I hope some direct feed videos trickle out soon...


EL_PATRAS (on 17 June 2010)

i wish we'd have gotten a more dramatic trailer


hsrob (on 16 June 2010)

Just for those that have commented Miyaomoto has said at the conference that although the gameplay is essentially finalised, they are still not finished with the graphics.


Final-Fan (on 16 June 2010)

The pics I see in this news piece make it look like the game is a living watercolor or something. Excellent! A (do plus signs work yet?)


Bman54 (on 16 June 2010)

It's going to kill me waiting for this to come out.


DavidValbu (on 16 June 2010)

I hope Nintendo improve enviroment graphics. Anyway, the game looks fun to play in all ways, of course it's Zelda, day one purchase for me.


Kage848 (on 16 June 2010)

I thought this would be the case. Nintendo does controlls better than anyone.


thedaftman (on 16 June 2010)

gonna rebuy a wii for this one =) and metriod other M


Farmageddon (on 16 June 2010)

The art style reminds me of a Link to the Past, actually.


superchunk (on 16 June 2010)

This is so a day one buy for me. Can't wait to get it pre-ordered.


LordMatrix (on 16 June 2010)

This game looks awesome! Cannot wait to play it. This is the reason I even hold on to my Wii anymore. Sadly Kid Icarus is for 3DS I thought it was for Wii. :( Than again I am looking forward to Xenoblade


cromeros (on 16 June 2010)

When I saw the grafics in live yesterday I was disappointed...But when I saw in the site e3.nintendo.com I was hooked... It's amazing... .although much improved ... I can see that development still lacks enough .. For example, the theme of the trailer is part of the original soundtrack of Twilight Princess ... So patience ...:)


blunty51 (on 16 June 2010)

Great to know. I hope everything comes together nicely, I'm not too pleased with the fact that much of the Spirit Tracks team is working on this.


haxxiy (on 16 June 2010)

*put :P


haxxiy (on 16 June 2010)

I don't like the visuals. It seems they tried to pu WW and TP style into a single game.


RockSmith372 (on 16 June 2010)

is the game cel-shaded?


routsounmanman (on 16 June 2010)

What about the visuals? Art wise? The look much less appealing than Wind Waker to me...


Shonen (on 16 June 2010)

The problems was really for wireless interference , i could say something like that could happen , cuz its not common to companies when demonstrating games on stage to use wireless controleers, i mean they are always plug-in via USB cable.


Chrizum (on 16 June 2010)

What are pinsirs?


pariz (on 16 June 2010)

If the issues during the presentation had been with any other developer, I´d been worried as hell. But this is Zelda and this is Nintendo we are talking. The controls will be up to the standards.


senseinobaka (on 16 June 2010)

Had a chance to try it briefly. The controls are great. No reason to worry.


Sri Lumpa (on 16 June 2010)

Excellent. I was worried during the conference that the controls weren't up to Nintendo's usual standard as Shigeru Miyamoto himself had problems with them, then they said they had interference problems which relieved me and now I have confirmation from you that the controls are great. Can't wait for it to come out now.